Physics guide · 6 min read

Kinematics Equations Explained (How to Pick One)

The kinematics equations describe motion with constant acceleration using five variables: displacement, initial velocity, final velocity, acceleration, and time. Each of the four equations leaves out exactly one variable. Once you see that pattern, choosing the right equation becomes automatic.

The Five Variables

SymbolMeaningUnits
Δx\Delta xdisplacement (change in position)m
v0v_0initial velocitym/s
vvfinal velocitym/s
aaacceleration (must be constant)m/s2\text{m/s}^2
tttimes

Every problem gives you three of these and asks for a fourth. Watch for hidden values in the wording:

  • "Starts from rest" means v0=0v_0 = 0.
  • "Comes to a stop" means v=0v = 0.
  • "Dropped" means v0=0v_0 = 0 and a=−9.8 m/s2a = -9.8 \text{ m/s}^2 (with up as positive).
  • "At the highest point" means v=0v = 0 for a vertical throw.

The Four Equations

(1)v=v0+at\text{(1)} \quad v = v_0 + at (2)Δx=v0t+12at2\text{(2)} \quad \Delta x = v_0t + \tfrac{1}{2}at^2 (3)v2=v02+2aΔx\text{(3)} \quad v^2 = v_0^2 + 2a\Delta x (4)Δx=12(v0+v)t\text{(4)} \quad \Delta x = \tfrac{1}{2}(v_0 + v)t

How to pick one: each equation is missing exactly one variable.

EquationMissing variable
(1) v=v0+atv = v_0 + atΔx\Delta x
(2) Δx=v0t+12at2\Delta x = v_0t + \frac{1}{2}at^2vv
(3) v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta xtt
(4) Δx=12(v0+v)t\Delta x = \frac{1}{2}(v_0 + v)taa
  1. List the three known variables and the one you want.
  2. Find the variable that is neither given nor asked for.
  3. Use the equation that is missing that variable.

One Worked Example for Each Equation

Equation (1), no Δx\Delta x: A car going 12 m/s accelerates at 3.0 m/s2\text{m/s}^2 for 5.0 s. How fast is it going?

Known: v0=12v_0 = 12, a=3.0a = 3.0, t=5.0t = 5.0. Want: vv. Missing: Δx\Delta x.

v=12+(3.0)(5.0)=27 m/sv = 12 + (3.0)(5.0) = 27 \text{ m/s}

Equation (2), no vv: A bike starts from rest and accelerates at 2.5 m/s2\text{m/s}^2 for 8.0 s. How far does it go?

Known: v0=0v_0 = 0, a=2.5a = 2.5, t=8.0t = 8.0. Want: Δx\Delta x. Missing: vv.

Δx=0+12(2.5)(8.0)2=12(2.5)(64)=80. m\Delta x = 0 + \tfrac{1}{2}(2.5)(8.0)^2 = \tfrac{1}{2}(2.5)(64) = 80. \text{ m}

Equation (3), no tt: A car moving at 25.0 m/s brakes to a stop in 50.0 m. What is its acceleration?

Known: v0=25.0v_0 = 25.0, v=0v = 0, Δx=50.0\Delta x = 50.0. Want: aa. Missing: tt.

0=(25.0)2+2a(50.0)⇒0=625+100a⇒a=−6.25 m/s20 = (25.0)^2 + 2a(50.0) \quad\Rightarrow\quad 0 = 625 + 100a \quad\Rightarrow\quad a = -6.25 \text{ m/s}^2

The negative sign means the acceleration points opposite the motion, so the car is slowing down.

Equation (4), no aa: A train slows from 30.0 m/s to 10.0 m/s in 20.0 s. How far does it travel?

Known: v0=30.0v_0 = 30.0, v=10.0v = 10.0, t=20.0t = 20.0. Want: Δx\Delta x. Missing: aa.

Δx=12(30.0+10.0)(20.0)=12(40.0)(20.0)=400. m\Delta x = \tfrac{1}{2}(30.0 + 10.0)(20.0) = \tfrac{1}{2}(40.0)(20.0) = 400. \text{ m}

Free Fall Uses the Same Equations

An object in free fall has constant acceleration g=9.8 m/s2g = 9.8 \text{ m/s}^2 downward. Just replace xx with yy and pick a sign convention.

Example 1: A rock is dropped from a 45.0 m cliff. How long does it fall, and how fast is it going at the bottom?

Take down as positive here, so a=+9.8a = +9.8, v0=0v_0 = 0, and Δy=45.0\Delta y = 45.0 m.

  1. Time, using equation (2): 45.0=12(9.8)t245.0 = \frac{1}{2}(9.8)t^2, so t2=9.18t^2 = 9.18 and t=3.03t = 3.03 s.
  2. Speed, using equation (3): v2=0+2(9.8)(45.0)=882v^2 = 0 + 2(9.8)(45.0) = 882, so v=29.7v = 29.7 m/s.

Example 2: A ball is thrown straight up at 15.0 m/s. How high does it go?

Take up as positive, so a=−9.8a = -9.8. At the top, v=0v = 0. Time is not needed, so use equation (3):

0=(15.0)2+2(−9.8)Δy⇒Δy=22519.6=11.5 m0 = (15.0)^2 + 2(-9.8)\Delta y \quad\Rightarrow\quad \Delta y = \frac{225}{19.6} = 11.5 \text{ m}

Time to the top, from equation (1): 0=15.0−9.8t0 = 15.0 - 9.8t, so t=1.53t = 1.53 s.

Sign Conventions and Multi-Part Problems

Signs. Pick a positive direction at the start and stick with it. Velocity, displacement, and acceleration all take signs from that choice.

  • If up is positive, gravity is −9.8 m/s2-9.8 \text{ m/s}^2 the whole time, even while the object is rising.
  • A negative acceleration does not always mean "slowing down." An object speeds up when velocity and acceleration have the same sign and slows down when they have opposite signs.

Multi-part problems. The equations only work while acceleration is constant. If a car accelerates and then brakes, split the trip into two parts. The final velocity of part one becomes the initial velocity of part two.

Paste it into the VeilGPT solver to check your steps on a multi-part problem.

Common mistakes

  • Using the kinematics equations when the acceleration is changing, such as during a collision or a varying push.
  • Mixing sign conventions, for example using up as positive for velocity but g = +9.8 m/s^2.
  • Missing hidden information like starts from rest (v0 = 0) or reaches its highest point (v = 0).
  • Taking a square root in v^2 = v0^2 + 2a(delta x) and forgetting to choose the sign that matches the direction of motion.

Try one yourself

A car starts from rest and accelerates at 4.0 m/s^2 until it reaches 28 m/s. How long does this take, and how far does the car travel?

Work it out, then check every step with the VeilGPT physics solver.

Check it with VeilGPT

Questions about this topic

What are the big four kinematics equations?

They are v = v0 + at, delta x = v0 t + (1/2)a t^2, v^2 = v0^2 + 2a delta x, and delta x = (1/2)(v0 + v)t. Each one leaves out a different variable.

Do the kinematics equations work for projectiles?

Yes. Use them separately in each direction: with a = 0 horizontally and a = -9.8 m/s^2 vertically. Time is shared between the two directions.

What is the difference between distance and displacement?

Displacement is the change in position and can be negative. Distance is the total path length and is always positive. The kinematics equations use displacement.

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